The greatest heroes in the Kingdoms of "The Last Goblin Queen" may not always be the ones who save the world. Fantasy gives us plenty of heroes who wield legendary swords, command armies, cast impossible spells, or face down dragons. I enjoy those stories too. But when I was building the Kingdoms, I wanted room for another kind of heroism: the ordinary courage of being kind when it would be easier not to be. Kindness is often treated as a soft virtue. In the Kingdoms, it isn't. It can mean refusing to humiliate someone who has already been beaten. It can mean listening to a person everyone else has dismissed, or giving someone another chance when you have every reason to walk away. Sometimes it means putting yourself in danger for someone who can never repay you. None of this requires a magic sword. It requires choice. That distinction matters to me. The Kingdoms has monsters, ancient powers, and people who would love to tell everyone else what they must become. But none...