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Showing posts from September, 2026

Kindness as a Heroic Virtue

The greatest heroes in the Kingdoms of "The Last Goblin Queen" may not always be the ones who save the world.  Fantasy gives us plenty of heroes who wield legendary swords, command armies, cast impossible spells, or face down dragons. I enjoy those stories too. But when I was building the Kingdoms, I wanted room for another kind of heroism: the ordinary courage of being kind when it would be easier not to be. Kindness is often treated as a soft virtue. In the Kingdoms, it isn't. It can mean refusing to humiliate someone who has already been beaten. It can mean listening to a person everyone else has dismissed, or giving someone another chance when you have every reason to walk away. Sometimes it means putting yourself in danger for someone who can never repay you. None of this requires a magic sword. It requires choice. That distinction matters to me. The Kingdoms has monsters, ancient powers, and people who would love to tell everyone else what they must become. But none...

The Ogre Loremasters

The Ogre Kingdom has no great halls lined with books, no royal archives where generations of parchment gather dust. The Clans move with the seasons, across mountains and grasslands, following herds, work, and weather. Shelves of books are not much use to a people who are always on the move. So they carry their history with them. The Ogre Loremasters are among the most respected people in the Ogre Kingdom. A Loremaster spends decades training their prodigious memories, learning to hold millions of lines of lore and knowledge and retrieve it with perfect precision. Family trees. Ancient treaties. Laws. Songs. Legends. The deeds of ancestors whose names have been forgotten by everyone else For the Ogres, memory is more than a talent. It is a responsibility. Castles can fall. Treasures can be stolen. Borders can shift. But as long as the Loremasters remember, the Ogre people remember who they are.

No Chosen Ones

I don't much care for Chosen Ones. Not because destiny is uninteresting. Quite the opposite. I find the idea fascinating... and deeply dangerous. The problem is what the Chosen One story can imply: that some people matter more because destiny says they do. That greatness is something bestowed rather than earned. That the rest of us are spectators, waiting for the special person to save the world. I don't believe that. In the Kingdoms, I want heroism to be a choice. I want ordinary people to stand up because they decide something is worth defending. I want courage to belong to anyone. I want knowledge, kindness, stubbornness, loyalty, and sheer bloody-minded determination to matter more than prophecy. Because if there is one thing I believe about stories, and about people, it is this: Nobody needs to be chosen to choose.